Paul Gunn
Game Designer
(925) 785-9954 m
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Artwork
A
game designer needs to be able to convey his ideas to others. Drawing
is one way I find I can convey the ideas in my head into something
others can readily understand.
The front cover for the Aspect Core Rulebook, I did the logo, art, and layout (Pencil and Photoshop)
A two-page encounter map I made for the Aspect Starter Adventure (Photoshop)
Several characters I drew for the Aspect Starter Adventure (Photoshop)
Shellton
the Lobster Mecha bursts into action (Photoshop)
Crystal ready for action (Photoshop)
How Heather managed to escape Matro's
clutches (Photoshop)
Butterfly cat (Markers)
A study of the hand (Pencil)
Self portrait (Crayon)
Portrait of an old man (Crayon)
Reclining nude (Graphite)
Muscular nude (Graphite)
Here are some more drawings
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