Game Design      Storyboarding      2D Art      3D Art
2D Artwork

Paul Gunn
Game Designer
(925) 785-9954 m


Artwork

A game designer needs to be able to convey his ideas to others. Drawing is one way I find I can convey the ideas in my head into something others can readily understand.

img/misc_thumb_01.gifThe front cover for the Aspect Core Rulebook, I did the logo, art, and layout (Pencil and Photoshop)
img/misc_thumb_01.gifA two-page encounter map I made for the Aspect Starter Adventure (Photoshop)
img/misc_thumb_01.gifSeveral characters I drew for the Aspect Starter Adventure (Photoshop)
img/misc_thumb_01.gifShellton the Lobster Mecha bursts into action (Photoshop)
img/misc_thumb_01.gif Crystal ready for action (Photoshop)
img/misc_thumb_01.gif How Heather managed to escape Matro's clutches (Photoshop)
img/misc_thumb_01.gif Butterfly cat (Markers)
img/misc_thumb_01.gif A study of the hand (Pencil)
img/misc_thumb_01.gif Self portrait (Crayon)
img/misc_thumb_01.gif Portrait of an old man (Crayon)
img/misc_thumb_01.gif Reclining nude (Graphite)
img/misc_thumb_01.gif Muscular nude (Graphite)
Here are some more drawings