Game Design     Level Design     Interface Design     Storyboarding     2D Art     3D Art

Paul Gunn
Game Designer
(925) 785-9954 m
(408) 370-0620 h

    Thank you for coming to my portfolio website. I am an avid game designer who loves problem solving game designs. I also love writing game documentation, directing creative meetings, prototyping fun gameplay and creating game content.

img/misc_thumb_01.gif img/misc_thumb_01.gif Paul Gunn's 2006 Teaser Demo Reel (high 41MB and low 7.5MB)


Paul's Bio: Inspired by such games as The Legend of Zelda in his youth, Paul decided he should create videogames, and so began creating design docs for games at the tender age of 9. At 12, he felt he was ready and called Capcom USA to apply for a game design job only to be told there were no openings. Not to be deterred he continued honing his game design skills through BASIC on the Apple IIe, Commodore 64 and Ti-85. He created worlds in various games with level editors from Lode Runner to Unreal, was Dungeon Master for countless sessions in his homebrew version of Dungeons and Dragons, eventually landing him a job at 3DO as a level designer.

    After publishing Portal Runner for the PS2 and Sarge's War for the Gamecube, he went off to school and acquired his Bachelors of Science in Game Art and Design with a 3.9 GPA. He then worked for Secret Level both as a Level Designer, then subsequently as a Design Specialist. He is currently Lead Designer on an unannounced project at Santa Cruz Games. He has also been Lead Designer on various tabletop and videogames for Stone Tablet Games.

Chaosmage.com News: 

March 26, 2008:  Updating to reflect work at Santa Cruz Games, Stone Tablet Games, and Secret Level.
October 15, 2007:  Updated resume and index to reflect work at Secret Level.
November 15, 2006:  Added Telven of the Falls to the Level Design page, a large UT2004 deathmatch level in a castle on a waterfall. Dungeon Escape! and Acceptable Losses have been added to the Game Design page as well.
September 22, 2006:  Updated the imagebars on the top to load faster, all in all the individual pages should load real quick now.
September 21, 2006:  Reorganized the website into clearer sections. Also added storyboards to the storyboarding page, interface designs, and a detailed level design section.
August 11, 2006:  New art up on the 2D page, Shellton and Tamra.
August 02, 2006:  Some new Dungeons and Dragons maps up on the Tabletop page.
July 30, 2006:  Updated resume on Contact page with expanded Tools and Skills sections.
July 19, 2006:  Video footage of Crystal's Quest up on Videogames page.
July 5, 2006:  Total site overhaul.  A new look and now faster loading pages!