Game Design     Level Design     Interface Design     Storyboarding     2D Art     3D Art
   Storyboarding

Paul Gunn
Game Designer
(925) 785-9954 m
(408) 370-0620 h

   
Storyboards and Animatics
A game designer needs to understand more than just the design aspects of the game, as what he creates has to be implementable and he also needs to be able to communicate ideas and understand the other disciplines. I don't claim to be a fantastic animator, but here you can see I certainly understand the fundamentals of animation, rigging, storyboarding, camera work, lighting and cinematics.

img/misc_thumb_01.gif An animatic intro video for Chronicles of Annor: Quest for the Crystal Shards. Music from Chrono Cross by Squaresoft (Vegas and Photoshop, 5.1MB)
The storyboards for the animatic: p1 p2 p3 p4 p5 p6 p7 p8 p9
img/misc_thumb_01.gif Some more animatics of concepts for a Hostess commercial. Music by R.E.M. and John Williams (Vegas and Photoshop, 5.2MB)
   
Animation
These are various animations I put together. In all of them I did all the visual animation, modeling, drawing, texturing and what have you.

img/misc_thumb_01.gif img/misc_thumb_01.gif Character rigging, animation, modelling and texturing. Audio from the movie Grosse Pointe Blank (Maya, high 6.3MB, low 1.7MB)
img/misc_thumb_01.gif Music video for a song by the Eels: Electro Shock Blues. (Maya, 3.7MB)
img/misc_thumb_01.gif A simple walk animation. (Hand animated, 451kb)

   
Video Editing

This last one uses lots of existing material. I directed, edited and wrote for the piece, but I used several existing Space Ghost: Coast To Coast episodes as well as some 'interview' footage of aspiring comedian John Stack which he graciously let me take.

img/misc_thumb_01.gif A Space Ghost episode spliced from several episodes to add a new guest. (Vegas Video)