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   Interface Design

Paul Gunn
Game Designer
(925) 785-9954 m
(408) 370-0620 h

   
GLEE (Secret Level)

    I designed a GUI interface for level management in Maya and a plain-english scripting language called GLEE (Game Logic Encapsulation Environment [I just wanted to be able to say we designed the game with GLEE]), which as of GDC 2008 they are still using. Unfortunately, I cannot show screenshots or documentation of it here at the moment, so you'll have to trust me. It is awesome. =D

   
Chronicles of Annor: Quest for the Crystal Shards

    This game called for a unique interface design in that it is designed mainly for touchscreen control. I hacked out several interface design prototypes for both the game and the editor in Flash and other programs before settling on the current iteration. Here is a recent interface design document I wrote for the game as well as a flash version of the menu system I created.

    Interface Design Doc (MS Word) Menu Interface Prototype (Flash)

   
Games Galore

    Games Galore is a collection of various classic board games designed for a touch screen device with Shockwave. I spent three weeks designing, programming and animating it. I went for a strong visual style here.

    Interface Design Doc (MS Word) Games Galore (exe)

   
dPlenty

    dPlenty is a dice box program intended for tabletop roleplaying games as well as live action games involving dice and also as a sandbox for playing dice games anywhere. The main intent is to have an interface to allow the user to quickly get die rolls of any kind very quickly. The second goal is to have an organizational interface that's near impossible to have with real dice. dPlenty is an upcoming game for PC, Pocket PC and Linux by Stone Tablet Games.

    Interface Design Doc (MS Word)