Game Design      Storyboarding      2D Art      3D Art
3D Artwork

Paul Gunn
Game Designer
(925) 785-9954 m


Modelling and Texturing

A game designer will often need to model something either as a stand-in for the game or sometimes even as actual final art, depending on the size and composition of the team. In production, designers are often called upon to create level layouts. I am familiar with using Maya, 3DSMax, Photoshop, and UnrealEd as level creation tools as well as for other game production purposes.

img/misc_thumb_01.gif img/misc_thumb_01.gif Lorrenna Draco (Maya)
img/misc_thumb_01.gif img/misc_thumb_01.gif Heather Fox (Maya)
img/misc_thumb_01.gif Some renders of Kenlow (Maya)
img/misc_thumb_01.gif View of the facade of Taurman Mansion (Maya)
img/misc_thumb_01.gif A playset modelled from life (3DSMax)
img/misc_thumb_01.gif WIP: A room in the keep at Telven of the Falls (UnrealEd + Maya)

img/misc_thumb_01.gif Telven of the Falls (Unreal, Maya) All my work except the Abaddon rock texture in the background.
img/misc_thumb_01.gif A bridge in Master of Elements (Maya)
img/misc_thumb_01.gif img/misc_thumb_01.gif Lorrenna Draco (Maya)
img/misc_thumb_01.gif Taurman Mansion (Maya) All done with procedural texturing, zero photoshop textures.
img/misc_thumb_01.gif Heather's choice: nature or magic? (Maya)
img/misc_thumb_01.gif The interior of a cottage (Maya)
img/misc_thumb_01.gif A dank boiler room (Maya)